Design for XR: Embracing a User-Centered Design Approach
This talk introduces key principles of spatial design and consider the transition from traditional 2D interfaces to the immersive world of XR. It explores the unique interaction patterns of XR and how these technologies are reshaping our roles and processes as designers. Key topics will include:
– Embodiment
– Environments
– Ergonomics
– Sensory Feedback
– Interaction Patterns
– Ethics and Safety
