2 April (dev)

Dene Grigar, Frode Hegland, Fabien Bénétou, Mark Anderson, Peter Wasilko AI Summary The development meeting focused on improving the demo experience for an XR authoring environment, particularly how to structure the demonstration flow, capture feedback, and create meaningful interactions for users. Dene Grigar emphasized the importance of gathering useful feedback during demos rather than just showing… Continue reading 2 April (dev)

Published
Categorized as DevLog

2 April (AM) 2025

Participants: Frode Hegland, Fabien Bénétou The major topic of the meeting was designing and optimizing demo experiences for VR/XR authoring environments, with significant discussion about the workflow for making design changes. Frode Hegland was focused on optimizing the user experience details like element positioning and distances, emphasizing his role as designer and the importance of iterative,… Continue reading 2 April (AM) 2025

Published
Categorized as DevLog

The Shapes of Thought

Arrangements of symbols representing knowledge has gone through many iterations and types, from lines in the sand to books and knowledge maps. How might we extend the shapes of thought in XR?

Creating a Filter

Technical Session by Fabien Bénétou. https://git.benetou.fr/utopiah/spasca-fot-sloan-q1/src/branch/main/data/filters

Published
Categorized as Technical

Programming a Converter

Technical presentation by Fabien Bénétou, moderated by Dene Grigar. https://git.benetou.fr/utopiah/spasca-fot-sloan-q1/src/branch/main/backend/converters AI Summary The meeting covered various aspects of a virtual reality project, including file conversion, text manipulation, and 3D object interactions. Discussions focused on technical challenges, user experience considerations, and potential applications in academic and collaborative settings. The group also explored the role of AI… Continue reading Programming a Converter

Shapes & Transitions

AI Summary This meeting, moderated by Dene Grigar with Frode Hegland as the main presenter, focused on “Shapes and Transitions” in XR environments, particularly exploring how knowledge objects can transform between different representations. The discussion centered on moving beyond the metaphor of folding paper to more fluid transformations of information that allow for different views,… Continue reading Shapes & Transitions

Cube & Matrix

I put together this brief presentation on thoughts of how to the Cube and Matrix can work together through folding: AI Summary The text describes Frode Hegland’s thoughts on innovative interfaces for reading and organizing information in XR (extended reality), focusing on two main concepts: The Matrix Interface The Cube Interface Key Features and Interactions… Continue reading Cube & Matrix

Published
Categorized as Journal

Ge Li Demo

AI summary In this conversation, Frode Hegland guides Ge Li (also called Jessie) through testing an XR environment on the Apple Vision Pro headset. Closing Comments: https://youtu.be/ROxMd13ZXQM?t=1139 Their session involves exploring several demos with different functionalities: Toward the end, Ge Li reflects on the dimensional aspects of the system, noting how it transforms text from… Continue reading Ge Li Demo

Published
Categorized as Demo

26 March

AI: Summary The meeting focused on discussing a new interface concept called “unfolded” that allows users to expand documents horizontally to reveal different aspects of the content such as references, names, timelines, etc. Frode Hegland and Ge Li/Jessi presented this concept to Mark Anderson and Fabien Bénétou, with much of the discussion centering on how… Continue reading 26 March

Published
Categorized as Record