Graph Paper, 2021: A demonstration of the nuance of control available through VR – not just from the high-dimensional control afforded by controllers or hands, but of the nuance of being able to move your head view to gain a better understanding of depth.
Deep Reader – Understanding Media, 2021: An exploration of how a reading environment might simply throw away a book’s features and allow readers to focus on the content in a large-format context for something more like a meditative experience than one focused on reading speed, for example. You can read the whole book that way,… Continue reading Deep Reader
Gutenberg generator, 2021: A page that consumes Project Gutenberg text files and creates an interactable 3D representation, with appropriate book cover and size. The plausible page-turning and opportunity for persistent visual landmarks help make it clear that while eBooks are of great benefit for the storage and sharing of documents, the human experience of making… Continue reading Gutenberg generator
YouTube Wordle generator, 2021: A bookmarklet that creates a (not yet VR) word cloud of a YouTube video’s transcript. This can be a useful artifact to understand at a glance what a video is likely to contain, but is also supposed to demonstrate that a video often has informational content with as much validity to… Continue reading YouTube Wordle generator
Leap Text Editor, 2019: A writing system powered by speech recognition and hand tracking for hand-pose detection. One issue with VR, and a stationary computing context is the loss of the keyboard – for both typing and for hotkeys. By encoding functionality in specific hand poses – and providing feedback about pose-distance, a system teaches… Continue reading Leap Text Editor
Timeline VR, 2019: A timeline-centered view of Wikipedia, allowing users to place multiple timelines next to one another. Useful in a similar way to books like Timetables of History, but with the ability to compose wider sets of data see longer patterns than can be shown on a single page. In VR: https://zachernuk.neocities.org/timeline-vr/
Word Reality, 2017: A first attempt at a space for creating and assembling information. I wanted to explore what breaking the contents of a page apart might allow the different pieces to mean, and how we might relate to the collection of information that ultimately constitutes a document if we aren’t always staring at a… Continue reading Word Reality