June 11 2025 Dev

Frode Hegland, Fabien Bénétou AI: General Summary This meeting was a technical development session between Frode Hegland and Fabien Bénétou focused on refining their XR text mapping application. The discussion centered around user interface improvements, including adjusting text size, removing hand menus, and implementing a virtual keyboard system. Frode was particularly impressed with the progress… Continue reading June 11 2025 Dev

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7 May 2025

AI: Summary In this development meeting on May 7, the FT Lab team discussed how to approach the design and functionality of a manuscript authoring tool in XR. Key discussions centered around defining the elements that can be interacted with in the spatial environment, how to organize and manipulate text in 3D space, and what… Continue reading 7 May 2025

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30 April 2025 (Dev)

AI: Summary In this meeting the participants discussed concepts for spatial computing interfaces, focusing on “frames” and “rings” as interaction metaphors. Frode Hegland introduced the concept of frames as 2D containers in XR that could be positioned on virtual “walls” and would maintain their position when switching between VR and AR environments. Fabien Bénétou demonstrated… Continue reading 30 April 2025 (Dev)

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15 April 2025 (Dev)

AI Quick recap Frode and Fabien discussed various aspects of their project, including user interface improvements, document organization, and LaTeX integration. They explored ideas for enhancing the tagging system, knowledge base functionality, and the implementation of structured sentences to improve content connectivity. The meeting also covered the importance of supporting different notation systems and writing… Continue reading 15 April 2025 (Dev)

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16 April (Dev)

AI Quick Summary The meeting covered a wide range of topics related to virtual reality, including technical aspects, philosophical implications, and practical applications. Discussions touched on the importance of embodiment in cognition, the potential of XR spaces for information display and document structuring, and the challenges and opportunities of incorporating LaTeX into virtual environments. The… Continue reading 16 April (Dev)

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9 April 2025 (Dev)

AI Summary The major topic of this meeting was discussing and demonstrating a new ring-based interaction system for document manipulation in VR/XR environments. Participants: Frode Hegland, Fabien Bénétou Speaker Summaries Frode Hegland: Focused on conceptualizing the interaction modes for their VR writing space, discussing how users might interact with text and objects through pinch gestures… Continue reading 9 April 2025 (Dev)

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8 April

The major topic of the meeting was developing an intuitive interaction system for authoring documents in VR/XR, focused on manipulating text elements through gestures. Fabien Bénétou, Frode Hegland Frode Hegland was enthusiastic about developing new interaction paradigms for document authoring in VR, specifically suggesting ways to manipulate and organize text elements in 3D space. He was… Continue reading 8 April

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7 April (dev)

AI Summary Participants: Frode Hegland, Fabien Bénétou The major topic of the meeting was discussing interaction design for spatial information management in VR/XR headsets, with a focus on developing a coherent grammar of gestures. Frode Hegland discussed his meeting with Dene the previous day, mentioned working on organizing dimensions of gestures, and suggested that they need… Continue reading 7 April (dev)

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4 April 2025

AI Summary Fabien Bénétou, Frode Hegland The major topic of the meeting was discussing gesture interactions for their experimental VR/XR research project and issues of documentation and communication within their team. Speaker Summaries Frode Hegland shared a positive update about a dinner with hypertext conference organizers, discussed concept ideas for gestures in VR (calling one a… Continue reading 4 April 2025

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2 April (dev)

Dene Grigar, Frode Hegland, Fabien Bénétou, Mark Anderson, Peter Wasilko AI Summary The development meeting focused on improving the demo experience for an XR authoring environment, particularly how to structure the demonstration flow, capture feedback, and create meaningful interactions for users. Dene Grigar emphasized the importance of gathering useful feedback during demos rather than just showing… Continue reading 2 April (dev)

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