3 Feb 2025

AI Summary:

This meeting focused on discussing spatial computing interfaces, particularly around the concept of volumes and objects in XR spaces. There was extensive discussion about the nature of knowledge organization, interface design, and how to structure information in spatial computing environments. Key topics included the use of physical anchors like desks versus free-floating interfaces, gesture recognition challenges, and the importance of clear terminology and concepts. The meeting demonstrated both theoretical exploration and practical considerations for implementing these ideas in XR.

Mark Anderson, Frode Hegland, Peter Wasilko, Karl Arthur Smink, Fabien Benetou, Rob Swigart, Chris Gebhardt, Dene Grigar, Brandel Zachernuk

AI: Speaker Summary

Dene Grigar shared personal experiences with standing desks and workplace ergonomics, highlighting practical considerations for extended computer use.

Mark Anderson was highly engaged in discussing the theoretical underpinnings of spatial computing and knowledge organization. He emphasized the importance of distinguishing between exploratory and explanatory spaces, and the need to understand different user perspectives. He spoke extensively about the concept of volumes and objects, and their relationships in spatial computing environments.

Frode Hegland focused on practical implementations and demonstrations of current work, particularly around mapping and linking concepts. He showed examples of his current work with documents and linking systems, and emphasized the importance of being able to link to specific objects within volumes.

Peter Wasilko contributed ideas about physical interfaces in VR, particularly around keyboard usage and interface design. He showed interest in practical solutions for text input in VR environments.

Karl Arthur Smink provided technical insights about VR interaction design, particularly around gesture recognition and state machines. He emphasized the importance of clear problem definition and context in discussions.

Fabien Benetou demonstrated technical implementations and shared examples of URL-based customization for VR interfaces. He emphasized the importance of flexible, customizable solutions.

Rob Swigart contributed ideas about navigation in virtual spaces, particularly around the concept of portals.

Chris Gebhardt made brief contributions about interface customization.

Brandel Zachernuk had limited participation but was present for part of the meeting.

AI: Topics Discussed

WebXR:
Fabien demonstrated URL-based customization for WebXR interfaces
Discussion of companion interfaces and modifications through URL parameters

Gestures:
Extended discussion of gesture recognition challenges
Karl mentioned using state machines for gesture handling
Concerns about reliability and consistency of gesture recognition
Discussion of physical anchors (like desks) helping with gesture recognition

Other topics:
Extensive discussion of volumes and objects as organizational concepts
Interface design principles for XR
Physical vs virtual anchors in XR
Knowledge organization and representation
Annotated bibliography functionality
Spatial computing environments
User interface customization

Interesting anecdotes:
Dene Grigar shared about her experiences with cigarette service requirements during sorority days
Discussion of standing desks and walking pads for health during extended computer use

AI: Concepts Introduced

Volumes and Objects: Defined by Frode Hegland as the two fundamental elements of their knowledge world
Memory Palace vs Exploration Space: Discussed by Mark Anderson as different approaches to spatial computing
Type 1/2/3 Processes: Referenced by Mark Anderson in relation to Engelbart’s work, describing different functional roles
Annotated Bibliography: Explained by Frode Hegland via Dene’s perspective as a first step in research to show supervisors planned reading materials with extracts and considerations

AI: People Mentioned

Engelbart, mentioned by Mark Anderson in reference to his concept of different types of workers and processes
Joyce, mentioned by Mark Anderson regarding historical hypertext concepts
Rob Swigart, mentioned by Frode Hegland regarding writing
Dene, mentioned by Frode Hegland regarding academic interests and citations
Wendy, mentioned by Frode Hegland regarding tweet functionality
Fabian, mentioned by Frode Hegland regarding prototyping
Andreea, mentioned by Karl Arthur Smink regarding Space Elevator
Leon, mentioned by Fabien Benetou in chat

AI: Product or Company Names Mentioned

Space Elevator, mentioned by Karl Arthur Smink as an example of 3D hand menu interface
Scrivener, mentioned by Mark Anderson as an example of outline-based writing software
Story space, mentioned by Mark Anderson as prior art
Vicki and Vcb, mentioned by Mark Anderson regarding list visualization
Cursorless, mentioned by Peter Wasilko for interface design
Apple Watch, mentioned by Dene Grigar regarding standing requirements
Marvel multiverse, mentioned by Rob Swigart regarding portal concepts
NUMENA, mentioned by Karl Arthur Smink regarding Space Elevator
Zoom, mentioned by Dene Grigar regarding virtual meetings
Unreal, Unity, mentioned by Karl Arthur Smink regarding playspace pointers

AI: Agreements & Disagreements

Agreements:
General agreement on the importance of volumes and objects as fundamental concepts
Agreement on the need for flexible, customizable interfaces
Agreement on the distinction between exploratory and explanatory spaces

Disagreements:
Discussion about the necessity of physical anchors (like desks) in XR
Different perspectives on the importance of gesture recognition vs other interface methods
Varying views on the role of physical vs virtual elements in XR interfaces

AI: Other

The meeting showed a strong focus on practical implementation while maintaining theoretical rigor. There was a notable emphasis on the need to clearly define terms and concepts, which could be crucial for future development work.

Chat Log URLs:

https://futuretextlab.info/2025/01/31/multi-view-desk/
https://futuretextlab.info/xr-spaces-differing-perspectives/
https://companion.benetou.fr/index.html
https://www.cursorless.org
https://talonvoice.com
https://fitnyc.libguides.com/c.php?g=1145255&p=8358710
https://www.youtube.com/watch?v=Q6e9sUzYJMo&ab_channel=NUMENA

The chat log showed active engagement from participants, sharing resources and responding to ongoing discussions. It included technical suggestions, personal experiences, and relevant links to tools and demonstrations. The chat served as both a backchannel for additional information and a way to share immediate reactions to the discussion.

Important aspects that readers might miss:

  1. The subtle distinction between different types of spaces (exploratory vs explanatory) that underlies much of the discussion
  2. The importance of context in understanding different participants’ perspectives on issues like desk vs no-desk
  3. The ongoing evolution of terminology and concepts in this emerging field
  4. The balance between theoretical framework and practical implementation concerns

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