22 Dec 2025

AI: Summary The session explored how scholarly knowledge can be structured, connected, and experienced in XR, focusing on the tension between fixed documents and fluid, reader-driven assemblies of text, metadata, and annotation, with sustained attention to reading practices, binding and curation, and the shifting audiences of academic writing in a machine-mediated world. AI: Highlights The… Continue reading 22 Dec 2025

A Sound of Text

The following two pieces are AI orchestrated compositions based on The Future of Text V and VI. Process described below.     A Sound of Text:     A Quiet Sound of Text: Lyrics We’ve been living in a world of flat and frozen lines where the pages never move and the wisdom’s hard to find… Continue reading A Sound of Text

8 December 2025

AI: Summary This meeting focused on extensive discussions about text presentation in XR/VR environments. The conversation explored fundamental questions about how text should be displayed and interacted with in spatial computing contexts, including debates about rectangles versus non-rectangular containers, the challenges of maintaining readability and context in 3D spaces, and the balance between 2Dlegacy formats and new 3D possibilities. Peter Wasilko demonstrated how he… Continue reading 8 December 2025

24 Nov 2025

AI Meeting Summary This meeting focused primarily on logistics for an upcoming in-person gathering in London, with participants confirming their travel arrangements for Wednesday and Thursday. Fabien Bénétou demonstrated multi-user collaboration examples in XR, showing how users can interact asymmetrically (some in headsets, others on desktop) and how collaboration sessions can be replayed using timestamped messages. The discussion… Continue reading 24 Nov 2025

1 Dec 2025

AI: Summary The session explored how text, interfaces, and social structure shape meaning-making in XR-era knowledge work, moving fluidly between concrete interface design decisions, the limits of current citation systems, and the social mechanics of sustaining a focused yet inclusive research community. Participants reflected on AI and XR maturity, the realities of cost and access,… Continue reading 1 Dec 2025

Text that does something | Explicit Lyrics

Frode Alexander Hegland When the substrate for text was still, we could not expect it to do anything by hold our thoughts. When the substrate for text became digital the substrate became active and we got interactions with text beyond anything previously possible. We got copy and paste, spell check and clickable links. Simultaneously we… Continue reading Text that does something | Explicit Lyrics

Structuring Text in Electronic Space: XR’s Futures Through the Lens of Historical Media Research


Patrick Lichty
 Abstract This essay examines developments of text in extended reality (XR) by tracing its conceptual lineage through historical electronic media research. While XR allows text to inhabit immersive three-dimensional spaces, this development builds on decades-old visions of electronic and spatial textuality on experimental interactive tropes. Pioneers Ted Nelson, Steve Holtzman, and Danny Brown… Continue reading Structuring Text in Electronic Space: XR’s Futures Through the Lens of Historical Media Research


Keith Martin

I’d like to  use my time to say what I would like to be able to do in AR/VR for *working* and what my core wishes and hope are, and ask what others would like as a baseline for actually working in that environment. File management and editing is key. I feel like we’re potentially… Continue reading Keith Martin

A postcard from (hyper)reality

Mariusz Pisarski The future of text, apart from all desired qualities that relate to its augmentation structures and mechanisms, needs to be above all future-proof. How can this be achieved when humanity – and the Earth itself – is facing existential threats of climate crisis, overpopulation, and dictators who write the text of the future… Continue reading A postcard from (hyper)reality

Game Level Authoring in XR

Ayaskant Panigrahi Introduction Gaming remains one of the primary consumer use cases for Extended Reality (XR). Many popular games offer level editors that empower players to create customized levels, limited only by their imagination. However, exceptional games take it a step further, providing tools that enable players to create content with the same level of… Continue reading Game Level Authoring in XR