AI Meeting Summary This meeting focused primarily on logistics for an upcoming in-person gathering in London, with participants confirming their travel arrangements for Wednesday and Thursday. Fabien Bénétou demonstrated multi-user collaboration examples in XR, showing how users can interact asymmetrically (some in headsets, others on desktop) and how collaboration sessions can be replayed using timestamped messages. The discussion… Continue reading 24 Nov 2025
Category: Uncategorized
1 Dec 2025
AI Summary This meeting brought together four of the core members of the text and XR research group – Frode Hegland, Brandel Zachernuk, Mark Anderson, and Peter Wasilko – to discuss interface design updates to the Author software, reflect on the recent symposium’s success, and address challenges in presenting Peter’s 25-page paper documenting LLMinteractions. The conversation evolved into substantial discussions about community management, with participants agreeing to… Continue reading 1 Dec 2025
Text that does something | Explicit Lyrics
Frode Alexander Hegland When the substrate for text was still, we could not expect it to do anything by hold our thoughts. When the substrate for text became digital the substrate became active and we got interactions with text beyond anything previously possible. We got copy and paste, spell check and clickable links. Simultaneously we… Continue reading Text that does something | Explicit Lyrics
Structuring Text in Electronic Space: XR’s Futures Through the Lens of Historical Media Research
Patrick Lichty Abstract This essay examines developments of text in extended reality (XR) by tracing its conceptual lineage through historical electronic media research. While XR allows text to inhabit immersive three-dimensional spaces, this development builds on decades-old visions of electronic and spatial textuality on experimental interactive tropes. Pioneers Ted Nelson, Steve Holtzman, and Danny Brown… Continue reading Structuring Text in Electronic Space: XR’s Futures Through the Lens of Historical Media Research
Keith Martin
I’d like to use my time to say what I would like to be able to do in AR/VR for *working* and what my core wishes and hope are, and ask what others would like as a baseline for actually working in that environment. File management and editing is key. I feel like we’re potentially… Continue reading Keith Martin
A postcard from (hyper)reality
Mariusz Pisarski The future of text, apart from all desired qualities that relate to its augmentation structures and mechanisms, needs to be above all future-proof. How can this be achieved when humanity – and the Earth itself – is facing existential threats of climate crisis, overpopulation, and dictators who write the text of the future… Continue reading A postcard from (hyper)reality
Game Level Authoring in XR
Ayaskant Panigrahi Introduction Gaming remains one of the primary consumer use cases for Extended Reality (XR). Many popular games offer level editors that empower players to create customized levels, limited only by their imagination. However, exceptional games take it a step further, providing tools that enable players to create content with the same level of… Continue reading Game Level Authoring in XR
He Still Stands: Writing Neurodivergence into the Mythic Mode
Karl Smink In an era where storytelling is expanding beyond paper and pixels into immersive experiences, we are redefining what it means to write, to read, and to connect. But no matter the medium—text, xR, or otherwise—stories remain vessels for truth. He Still Stands, my upcoming novel, is one such vessel. It is a story… Continue reading He Still Stands: Writing Neurodivergence into the Mythic Mode
Text & Rinsema effects
Leon van Kammen Rinsema’s saying, “veel waarnemen is weinig in zich opnemen,” (dutch) which translates to “observing much is absorbing little,” highlights the distinction between the quantity and quality of information processing. It suggests that a superficial observation of many things leads to a lack of profound understanding. Eventhough Rinsema was a classical painter, this… Continue reading Text & Rinsema effects
Proposing a Framework for Augmented Collective Cognition (ACC)
Mei-Lin Fung Proposing a Framework for Augmented Collective Cognition (ACC): Updating Engelbart’s Human Augmentation System for AI, XR and VR Abstract The Augmented Collective Cognition (ACC) Framework applies Spatial Computing (XR/VR) to bridge the cognitive gap caused by current complexity challenges. It aims to realize the historical visions of augmented intellect (Engelbart), scalable collective intelligence… Continue reading Proposing a Framework for Augmented Collective Cognition (ACC)
