Ken Pfeuffer It is now a normal part of everyday life that many of us interact with a wide variety of digital devices, often continuously. Smartphones, laptops, desktop PCs, tablets, smartwatches, TVs, smart glasses, XR headsets, video game controllers, smart speakers, and even cars and household robotic appliances—computing is everywhere. Not everyone uses all of… Continue reading The Growing Complexity of Everyday Devices
Category: Uncategorized
Future glasses and future text
Ken Perlin In a few years, when everyone gets used to wearing those future extended reality glasses in public spaces, text will be everywhere. Sometimes it will appear very large and looming against the sky. At other times it will show up on a convenient wall.Then there is the text that will be hovering between… Continue reading Future glasses and future text
Making Physical Artifacts from Virtual Museums Accessible
Dene Grigar The NEXT (https://the-next.eliterature.org) is a virtual museum and library created by the Electronic Literature Lab at Washington State University Vancouver that holds thousands of born-digital games, art, and literature dating back to the 1980s onward. The NEXT also holds, along with these the digital files that comprise these work, physical artifacts––such as packaging,… Continue reading Making Physical Artifacts from Virtual Museums Accessible
After Documents
David E. Millard Welcome to the post-document world. A place where our written messages are merely an ephemeral part of a machine translation from the intent of a sender to the preferences of a recipient [11]. This is a world where readers interact far less with fixed, discrete texts authored by individuals, and instead receive… Continue reading After Documents
Authoring for AI
Alessio Antonini In the public and academic discourse, this latest breed of AI (LLMs, LRMs and MLLMs) is frequently framed as an author, with related concerns that AI is going to replace knowledge and creative practice jobs whose main outputs are different forms of text. A more optimistic perspective sees AI in an assistant role,… Continue reading Authoring for AI
Nov 3 : eXtended Reality Thinking Review
Review of what we have learnt in XR and how to progress beyond them. This discussion will contribute to our end of year overview. AI: Summary Tom Haymes articulates a fundamental challenge—after reading Ted Nelson, he’s increasingly frustrated with how paper-based metaphors limit XR work. He distinguishes between tools for “structuring books and papers” versus tools for “structuring ideas,”… Continue reading Nov 3 : eXtended Reality Thinking Review
Nov 17th : Lisa Lokshina
This meeting featured Lisa Lokshina presenting on user-centered design approaches for XR while the group discussed spatial interaction demonstrations, upcoming symposium logistics, and the challenges of creating compelling XR experiences that balance user needs with technical capabilities. Lisa Lokshina delivered the main presentation on user-centered design for XR, discussing her work at NYU’s Design Lab… Continue reading Nov 17th : Lisa Lokshina
October 27th 2025 : Paul Smart
Frode Hegland, Paul Smart, Dene Grigar, Mark Anderson, Tom Haymes, Tess Rafferty, Fabien Bénétou, Peter Dimitrios, Karl Arthur Smink, Brandel Zachernuk, Ayaskant Panigrahi, Jonathan Finn, Hrithik Tiwari, Nic Fair, Huang Ying, Jimmy Sixdof Abstract: The Story of Your Life: Large Language Models and Personal Memory This presentation explores how large language models (LLMs) are transforming… Continue reading October 27th 2025 : Paul Smart
XR Context Menu
Basic operation is to pinch & pull: Commands on no selection, selection of one item and on several:
20 October
Project Update Live: https://companion.benetou.fr/index.html?username=q4_pull_to_ring Based on this direction: Presentation Leon Van Kammen & Fabien Bénétou, XRSH xrsh.isvery.ninja
