The event is an invitation only event held in London, in person, We expect we will have a live feed on Zoom, like we had last year however. The Future of Text ’25
Author: Frode Hegland
‘The Future of Text 6’ in XR
We will be releasing a version of The Future of Text Volume 6 in XR. After a brief overview by Dene Grigar, Frode Hegland and Fabien Bénétou, we will discuss how the book should be presented in XR. The premise is this, as discussed last week: The articles will remain 2D, at least for this… Continue reading ‘The Future of Text 6’ in XR
Challenges of Designing Textual Knowledge Interactions For XR
Themed discussion with a presentation by Frode Hegland, moderated by Fabien Bénétou. In XR, neither our foveal vision nor our field of view increases. What increases is our ability perceive depth based on head movement, to move around three dimensional knowledge objects, and to move around in knowledge spaces. Affordances change by letting us change… Continue reading Challenges of Designing Textual Knowledge Interactions For XR
August 4th : Alexandra L. Martin
Laboratoire 1P1 | An Interdisciplinary XR Infrastructure This presentation introduces the 1P1 Lab at the Université du Québec à Montréal (UQAM) as an infrastructure for the experimentation of extended realities. Currently under construction, the Lab will house a large isomorphic space allowing for the exploration, documentation, and analysis of extended reality experiences with groups of… Continue reading August 4th : Alexandra L. Martin
August 4th : Alexandra L. Martin
Alexandra Martin’s research centers on digital and organic networks of communities and the question of communal memory. Alexandra employs an ecocritical approach to her research and curatorial work, emphasizing the experiential process of reading or consuming digital art and the transformative power of this process over physical and digital spaces.
July 14th : Active Memory Palaces
AI: Summary This meeting focused on “Active Memory Palaces and XR,” moderated by Frode Hegland. The discussion examined how traditional memory palace techniques could be reimagined for Extended Reality environments. Participants explored the concept of spatial information organization, moving beyond traditional memory palaces toward “active information spaces” that leverage human spatial cognition for knowledge work.… Continue reading July 14th : Active Memory Palaces
July 21st : Ayaskant Panigrahi
Ushering WebExtensions into the spatial age Moderation by Fabien Bénétou, Presentation by Ayaskant Panigrahi on WebExtensions, how to customize the browser, for WebXR. Ayaskant completed his B.Tech. in Computer Science and Engg. from IIITDM Jabalpur, India, during which he discovered his interest in Human-Computer Interaction research. After completing his M.Sc. researching futuristic on-arm 3D interfaces… Continue reading July 21st : Ayaskant Panigrahi
July 28th : Felix Z
The Immersive Web Emulation Runtime (IWER) is a TypeScript-based tool designed to enable the running of WebXR applications in modern browsers without requiring native WebXR support. By emulating the WebXR Device API, IWER provides developers with the ability to test and run WebXR projects across a wide range of devices, ensuring compatibility and enhancing the development process.… Continue reading July 28th : Felix Z
July 7th : Kartik Agaram
Kartik Agaram is a lapsed academic who works as a programmer in Silicon Valley by day, and tries to improve on Silicon Valley over nights and weekends. Kartik will show a few “Freewheeling apps” built over the last 3 years, small open-source products that are durable, aim to do one thing well, and are easy for individual… Continue reading July 7th : Kartik Agaram
How to get there? ‘Hands On’
Themed discussion moderated by Dene Grigar after brief introduction by Frode Hegland look at design of a hand-gesture menu system. Introduction Overview We are working on developing an interaction system for XR beyond the traditional keyboard and mouse/trackpad paradigm, where the user has richer controls over their information environments through richer gesture controls. This will… Continue reading How to get there? ‘Hands On’