
This themed session is a follow up to the first Authorship in XR session, which we would encourage you to have a look at for context.
We will be discussing the interfaces for interactions for how to author a ‘Cube’ (our working title for your manuscript/document/slate/pad) in XR based on knowledge objects which are ‘magically’ present (due to be discussed in a separate session), primarily citations.
We ask: Considering the necessary tasks for academic authorship, which interfaces might best serve which interactions?
This discussion will be in relation to the complexity of the Environment of how you manage your sources:

An overview of the complexity of the Cube is below, from our last themed discussion, which may prompt thoughts:

The question we will ask is which interfaces should be used for which interactions to perform which tasks?
Tasks
- Writing Text/Dictating/Pasting text
- Adding (images, audio, video, 3D, code, LLMs etc.)
- Connecting. Adding Local Links (to other personal Cubes), Web Links, Links to published Cubes, traditional as Citations & all of the above as Annotated Citations.
- Organizing by viewing external connections and document flow in linear and knowledge terms through mapping the Cube in different ways.
- Flowing the narrative into a coherent thread for the reader.
Interactions
Change the Cube to reveal different aspects (sides of cube) of the information: linear view, connected card view, timeline, citations (by author, title, dates, keywords), knowledge map.
Change views within each aspect globally, such as appearance
Connection management: Should connections open into the Cube, the environment or open a new environment (akin to clicking on a Web Link)?
View Management to see sufficient information in folded and unfolded mode.
Interfaces
Interface options to consider include, but are by no means limited to:
- Gesture and options for different ‘Gloves’ for different sets of controls
- Control points on Cube
- Wrist Menus/Options
- Hand menus
- Tool belts
- Floating control panels
- HUDs
- Virtual gadgets
- Tables, physical and virtual
- Walls, physical and virtual
- Physical keyboard, chorded or regular