April 7th 2025

AI: Summary This featured discussions of the potential of XR for visualizing academic content, particularly how to create meaningful spatial representations of knowledge that go beyond conventional 2D interfaces. Key themes included creating “wow” moments in XR interfaces, balancing simplicity with power, and how to meaningfully use the third dimension to represent knowledge. Participants shared… Continue reading April 7th 2025

Programming a Converter

Technical presentation by Fabien Bénétou, moderated by Dene Grigar. https://git.benetou.fr/utopiah/spasca-fot-sloan-q1/src/branch/main/backend/converters AI Summary The meeting covered various aspects of a virtual reality project, including file conversion, text manipulation, and 3D object interactions. Discussions focused on technical challenges, user experience considerations, and potential applications in academic and collaborative settings. The group also explored the role of AI… Continue reading Programming a Converter

Shapes & Transitions

AI Summary This meeting, moderated by Dene Grigar with Frode Hegland as the main presenter, focused on “Shapes and Transitions” in XR environments, particularly exploring how knowledge objects can transform between different representations. The discussion centered on moving beyond the metaphor of folding paper to more fluid transformations of information that allow for different views,… Continue reading Shapes & Transitions

26 March

AI: Summary The meeting focused on discussing a new interface concept called “unfolded” that allows users to expand documents horizontally to reveal different aspects of the content such as references, names, timelines, etc. Frode Hegland and Ge Li/Jessi presented this concept to Mark Anderson and Fabien Bénétou, with much of the discussion centering on how… Continue reading 26 March

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17 March 2025 : Open Office

AI Summary: The meeting focuses on developing and refining a VR/XR demo presentation for upcoming demonstrations scheduled for Wednesday (Fabien) and the next day (Frode). The group is discussing how to structure the demo experience, what to include, and how to make it user-friendly for people who will be trying it. Key points from the… Continue reading 17 March 2025 : Open Office

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First Quarter

First quarter presentation by Fabien Benetou on the work on Authoring for the Alfred P. Sloan Foundation. Introduction and moderation by Frode Hegland. Brief summary of last week’s presentation by Fabien in Paris to Christian Simon. Presentation and dialog by Fabien Bénétou based on companion.benetou.fr/demos_example.html AI: Summary This meeting featured Fabien Benetou presenting his first… Continue reading First Quarter

Authorship in XR (3 Mar)

AI Summary Frode Hegland presented on “Authoring Volumes” in XR, focusing on the concept of a “cube” as both a metaphor and practical interface for knowledge work in spatial computing. His presentation emphasized the complexities of authoring in XR environments, highlighting the challenges of interface design and interaction methods. Frode proposed separating workspace knowledge from… Continue reading Authorship in XR (3 Mar)

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Open Office (24 Feb)

AI: Summary The meeting focused on academic document management in spatial computing environments. Participants discussed annotated bibliographies, efficient text organization methods, and visualization techniques. Frode Hegland demonstrated features in Reader and Author applications that support organizing text, creating annotated bibliographies, and managing references. The group also explored the concept of a “cube” interface in XR… Continue reading Open Office (24 Feb)

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The Next

AI Summary: Dene Grigar presented her work on The NEXT, a virtual museum and library that shows born digital objects. The Next currently holds over 3000 digital works and is unique in its approach to making physical artifacts accessible in virtual space. A key focus of her presentation was the visualization of physical objects in… Continue reading The Next

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Fun & Unrealistic Work in XR

AI: Summary This meeting focused on exploring playful and experimental aspects of XR, deliberately setting aside typical constraints to encourage creative thinking. Key discussions included Fabien’s demonstration of a document management system in XR, Tom Haymes’ insights about knowledge navigation and visualization, and various perspectives on how spatial computing could enhance document interaction and understanding.… Continue reading Fun & Unrealistic Work in XR

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