AI Summary: This meeting focused on discussing spatial computing interfaces, particularly around the concept of volumes and objects in XR spaces. There was extensive discussion about the nature of knowledge organization, interface design, and how to structure information in spatial computing environments. Key topics included the use of physical anchors like desks versus free-floating interfaces,… Continue reading Office Hours (3 Feb)
Category: Record
Authoring in XR (27 Jan)
AI: Summary The meeting focused on conceptualizing authoring in XR environments, particularly examining how to structure and interact with textual and knowledge elements in spatial contexts. Key discussions centered around memory palaces, spatial hypertext, and the balance between structured and exploratory approaches. The group debated whether to focus on present technological limitations or future possibilities,… Continue reading Authoring in XR (27 Jan)
Bob Horn (20 Jan)
AI Summary The meeting focused on Bob Horn’s pioneering work in information mapping and hypertext, particularly his 1989 book “Mapping Hypertext”. The discussion explored how his early ideas about structuring and visualizing information remain relevant for modern XR environments. Key themes included information visualization, structured writing, standalone diagrams, and the challenges of organizing knowledge in… Continue reading Bob Horn (20 Jan)
Text in Non-Euclidian Space (13 jan)
AI: Summary The meeting explored non-Euclidean geometry in the context of XR spaces, discussing how moving beyond traditional spatial constraints could enhance human communication and understanding. Key themes included the psychological and physiological impacts of non-traditional spaces, the relationship between space and language, and the potential applications in scholarly and creative work. The discussion highlighted… Continue reading Text in Non-Euclidian Space (13 jan)
Bob Stein: Conversation about Tapestry & AI (12 Jan ’25)
Conversation between Bob Stein and Frode Hegland 12th of January 2025. https://youtu.be/snhq1uYX1cw?t=125 AI Summary in Sequence follows. Full Transcript is available. Bob demonstrates recent developments in Tapestry: Bob demonstrates the ease of creating new tapestries: They discuss the potential for classroom use, with Bob noting how teachers could benefit from having all materials readily available… Continue reading Bob Stein: Conversation about Tapestry & AI (12 Jan ’25)
Office Hours (6 Jan)
AI: Summary This was the first meeting of 2025, focused on planning the year ahead for the Future of Text project, particularly regarding authoring in XR. The meeting introduced new participants and discussed key themes including workspace design, the relationship between reading and writing in XR, and the importance of thinking natively in 3D rather… Continue reading Office Hours (6 Jan)
Matas Ubarevicius (9 Dec)
Frode Hegland, Matas Ubarevicius, Mark Anderson, Fabien Benetou, Brandel Zachernuk, Karl Arthur Smink, Dene Grigar, Rob Swigart, Andrew Thompson, Ge Li, Leon van Kammen AI: Public Meeting Summary Report Parametric Design in Spatial ComputingA detailed presentation and demonstration of bit by bit dev, a web platform for parametric 3D design that integrates with game engines.… Continue reading Matas Ubarevicius (9 Dec)
2 Dec 2024
The meeting focused on planning and structuring for Year 2 of the Future of Text in XR project. Key discussions centered around documentation methods, meeting formats, and community growth strategies.