Arrangements of symbols representing knowledge has gone through many iterations and types, from lines in the sand to books and knowledge maps. How might we extend the shapes of thought in XR?
Author: Frode Hegland
Creating a Filter
Technical Session by Fabien Bénétou. https://git.benetou.fr/utopiah/spasca-fot-sloan-q1/src/branch/main/data/filters AI: Summary The meeting focused on Fabien Bénétou’s presentation about creating filters for XR environments, specifically for handling academic documents and references. Fabien demonstrated the filter system that processes files on the front-end (unlike converters which work on the back-end), showing how JSON files containing references can be filtered… Continue reading Creating a Filter
Programming a Converter
Technical presentation by Fabien Bénétou, moderated by Dene Grigar. https://git.benetou.fr/utopiah/spasca-fot-sloan-q1/src/branch/main/backend/converters AI Summary The meeting covered various aspects of a virtual reality project, including file conversion, text manipulation, and 3D object interactions. Discussions focused on technical challenges, user experience considerations, and potential applications in academic and collaborative settings. The group also explored the role of AI… Continue reading Programming a Converter
Shapes & Transitions
AI Summary This meeting, moderated by Dene Grigar with Frode Hegland as the main presenter, focused on “Shapes and Transitions” in XR environments, particularly exploring how knowledge objects can transform between different representations. The discussion centered on moving beyond the metaphor of folding paper to more fluid transformations of information that allow for different views,… Continue reading Shapes & Transitions
Cube & Matrix
I put together this brief presentation on thoughts of how to the Cube and Matrix can work together through folding: AI Summary The text describes Frode Hegland’s thoughts on innovative interfaces for reading and organizing information in XR (extended reality), focusing on two main concepts: The Matrix Interface The Cube Interface Key Features and Interactions… Continue reading Cube & Matrix
Ge Li Demo
AI summary In this conversation, Frode Hegland guides Ge Li (also called Jessie) through testing an XR environment on the Apple Vision Pro headset. Closing Comments: https://youtu.be/ROxMd13ZXQM?t=1139 Their session involves exploring several demos with different functionalities: Toward the end, Ge Li reflects on the dimensional aspects of the system, noting how it transforms text from… Continue reading Ge Li Demo
26 March
AI: Summary The meeting focused on discussing a new interface concept called “unfolded” that allows users to expand documents horizontally to reveal different aspects of the content such as references, names, timelines, etc. Frode Hegland and Ge Li/Jessi presented this concept to Mark Anderson and Fabien Bénétou, with much of the discussion centering on how… Continue reading 26 March
Folded Ways
17 March 2025 : Open Office
AI Summary: The meeting focuses on developing and refining a VR/XR demo presentation for upcoming demonstrations scheduled for Wednesday (Fabien) and the next day (Frode). The group is discussing how to structure the demo experience, what to include, and how to make it user-friendly for people who will be trying it. Key points from the… Continue reading 17 March 2025 : Open Office
Frode Hegland: More Visually Interactive Text
Presentation by Frode Hegland with discussion, moderated by Dene Grigar on making text more visual, with a presentation on design and Author re-design case study asking the question: While still largely conforming to academic practices of formatting, how might we be able to make text more visually parseable? This presentation incldued a Case Study of… Continue reading Frode Hegland: More Visually Interactive Text
