The Next

[The Record of this event is Now Available] Presentation by Dene Grigar on her work on The Next.

Lubos Omelina Demo

Demo of the system by Fabien Bénétou, prototypist for the Alfred P. Sloan supported ‘The Future of Text in XR’ Project, to Lubos Omelina, postdoctoral researcher, VUB. AI Summary Based on the conversation, Luboes tried on a VR headset to test a prototype interface for managing documents and code. Here’s what he experienced: 1. Initial… Continue reading Lubos Omelina Demo

Fun & Unrealistic Work in XR

AI: Summary This meeting focused on exploring playful and experimental aspects of XR, deliberately setting aside typical constraints to encourage creative thinking. Key discussions included Fabien’s demonstration of a document management system in XR, Tom Haymes’ insights about knowledge navigation and visualization, and various perspectives on how spatial computing could enhance document interaction and understanding.… Continue reading Fun & Unrealistic Work in XR

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Spatial Volumes of Knowledge

Dene, Fabien, I think we might want to pivot to mostly look at Bob Horn murals in XR for academic documents. Let me elaborate… After having gone through the user process https://futuretextlab.info/authorship-process/ and we decided that what we should focus on this year is the act of composing a spatial volumes of knowledge we could… Continue reading Spatial Volumes of Knowledge

Interactions & Interfaces

Discussion around the interactions required for authoring in XR and the interfaces required to support them. The discussion would be based on the Interactions & Interfaces we have listed so far, and would take into account the Starting Conditions for year 2 of the Sloan Foundation work. Demo of work so far by Fabien Benetou… Continue reading Interactions & Interfaces

Office Hours (3 Feb)

AI Summary: This meeting focused on discussing spatial computing interfaces, particularly around the concept of volumes and objects in XR spaces. There was extensive discussion about the nature of knowledge organization, interface design, and how to structure information in spatial computing environments. Key topics included the use of physical anchors like desks versus free-floating interfaces,… Continue reading Office Hours (3 Feb)

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Interactions & Interfaces

Components of Environment. The environment will be composed of: Initial Environment. Visually the environment is imagined as, for the initial use before customizing the environment, a rectangular desk overlaid the user’s physical desk (brief alignment process with guide to make it correct on first use), with a basic flat grey background, basic floor and various… Continue reading Interactions & Interfaces

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Multi-View Desk

The Design Challenges : tldr Design challenges for working in XR with text includes use of space, legibility and physical affordances. The suggestion made here is therefore to provide a view of text in space for a Map type view with a plain background and to use the physical desk in XR, particularly for a… Continue reading Multi-View Desk

Text in Space

An initial question we need to address, if not fully answer, is how to show text in space. We talk about Knowledge Objects in Volumes but do we want to see text in boxes? Conceptually this is at least partly how we see the knowledge. As Mark Anderson posted in Slack, there are many types… Continue reading Text in Space

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